Tthe XBOX 360 will allow consumers to enjoy such literary gems as The Elder Scrolls IV: Oblivion, at a fraction of the price a full computer would cost. The deep story, memorable quests, and allusions found through The Elder Scrolls series generally make it a mind-expanding game. I fondly remember the emotions I expected playing the previous game in the series, Morrowind, and expect the same nobility, awe, and wonder from Oblivion.
Additionally, one should ponder how the strong graphic realism of moder video games effect native technological learners.
If the gradual decrease in crime over the past many years is partially caused by the rise of violent electronic, what will the mass worldwide representation of The Elder Scrolls-style dreamscapes mean? Will they become more or less consequential than movies such as Lord of the Rings and Narnia, and can electronic entertainment truly be meaningful with book-form accompaniment? And to what extent will the “virtual texts” that populate the virtual literary world of The Elder Scrolls count as novels?