The text’s statements on computer games are doubtful. It states that “an increasing number of studies show that playing violent games, like watching violent TV, increases hostility and aggression.” However, more than half of studies looking at the connection between media violence and violent activity failed to find any significant link (Pinker 311). The spread of video games has mirrored the fall in the violent crime rate. Nor it is clear that the greater appeal of software applications to boys than girl is a problem. Newborn boys show a greater affection for mechanical contraptions than newborn girls in their first day (Alford and Hibbing 2004), so how are similar observations later on surprising? Likewise, the the Columbine shooters played “Doom” lessens when one learns the last game they played was bowling (Moore 2002).
Following the text’s advice on the Internet can impede development. The author focuses on negative aspects of electronic communication, such as increased loneliness and exploitation. Then what to make of these quotes: “I’m from a medium-sized city, I’ve still found it hard to find good company…” (Chirol 2006) and “The Internet makes this far easier in today’s world.” (Curzon 2006)? They are statements of domain experts on how Internet communication has allowed them to experience the advantages of geographical nearness (tdaxp 2006) that is required for expertise in a talent domain (Csikszentmihalyi 1996, Gardner 1997).
A focus on negative aspects of new technology is harmful, especially when combined with an incomplete literature review or pessimism. The Internet is good for you, and video games don’t hurt. At least, that’s what scientific research tells us.
tdaxp. (2006). The Creativity Anarchy. Paper for Creativity, Talent, and Expertise.
Alford, J. and Hibbing, J. (2004). The Origin of Politics: An Evolutionary Theory of Political Behavior. Perspective on Politics, Vol. 2 No. 4, 707-723.
Csikszentmihalyi, M. (1996). Creativity: Flow and the psychology of discovery and invention. New York: Harper Perennial.
Curzon, G. (2006). Personal communication.
Chirol, I. (2006). Personal Communication.
Gardner, H. (1997). Extraordinary Minds. New York: Basic Books.
Moore, M. (2002). Bowling for Columbine. MGM Distribution Co.