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	<title>Comments on: Classroom Democracy, Part I: A Parliament of Scholars</title>
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	<link>http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html</link>
	<description>Because I say so</description>
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		<title>By: tdaxp</title>
		<link>http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html/comment-page-1#comment-362094</link>
		<dc:creator>tdaxp</dc:creator>
		<pubDate>Thu, 22 Apr 2010 20:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html#comment-362094</guid>
		<description><![CDATA[Ah, we educational psychologists have all sorts of clever ways to get our ideas into classrooms! [1] Bwa ha ha!

[1] http://en.wikipedia.org/wiki/Token_economy

Dan]]></description>
		<content:encoded><![CDATA[<p>Ah, we educational psychologists have all sorts of clever ways to get our ideas into classrooms! [1] Bwa ha ha!</p>
<p>[1] <a href="http://en.wikipedia.org/wiki/Token_economy" rel="nofollow">http://en.wikipedia.org/wiki/Token_economy</a></p>
<p>Dan</p>
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		<title>By: Purpleslog</title>
		<link>http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html/comment-page-1#comment-354784</link>
		<dc:creator>Purpleslog</dc:creator>
		<pubDate>Thu, 18 Mar 2010 18:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html#comment-354784</guid>
		<description><![CDATA[Here is another system:

http://games.slashdot.org/story/10/03/18/0313208/Professor-Ditches-Grades-For-XP-System

&lt;blockquote&gt;
&quot;Like in World of Warcraft, students of Indiana University&#039;s game design classes start as Level 1 avatars with 0 XP, and progress by completing quests solo, as guilds, or in &#039;pick up groups.&#039; Course coordinator Lee Sheldon says students are responding with &#039;far greater enthusiasm,&#039; and many specifics of game design could also be directly applied to the workforce. These included: clearly defining goals for workers; providing incremental rewards; and balancing effort and reward.&quot;
&lt;/blockquote&gt;]]></description>
		<content:encoded><![CDATA[<p>Here is another system:</p>
<p><a href="http://games.slashdot.org/story/10/03/18/0313208/Professor-Ditches-Grades-For-XP-System" rel="nofollow">http://games.slashdot.org/story/10/03/18/0313208/Professor-Ditches-Grades-For-XP-System</a></p>
<blockquote><p>
&#8220;Like in World of Warcraft, students of Indiana University&#8217;s game design classes start as Level 1 avatars with 0 XP, and progress by completing quests solo, as guilds, or in &#8216;pick up groups.&#8217; Course coordinator Lee Sheldon says students are responding with &#8216;far greater enthusiasm,&#8217; and many specifics of game design could also be directly applied to the workforce. These included: clearly defining goals for workers; providing incremental rewards; and balancing effort and reward.&#8221;
</p></blockquote>
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		<title>By: Sean </title>
		<link>http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html/comment-page-1#comment-14994</link>
		<dc:creator>Sean </dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description><![CDATA[ &lt;p&gt;your work in this area is so cool to me, Dan. keep posting!&lt;/p&gt; ]]></description>
		<content:encoded><![CDATA[<p>your work in this area is so cool to me, Dan. keep posting!</p>
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		<title>By: Dan tdaxp </title>
		<link>http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html/comment-page-1#comment-14995</link>
		<dc:creator>Dan tdaxp </dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html#comment-14995</guid>
		<description><![CDATA[ &lt;p&gt;Sean, thanks!  Just wait until part IV -- that was the funnest one to write :-)&lt;br /&gt; &lt;br /&gt; It&#039;s this series that led me to add an odd question of Mark [1], as well as put off replying to his comment [2]&lt;br /&gt; &lt;br /&gt; [1] &lt;a href=&quot;http://zenpundit.blogspot.com/2006/09/autotelic-learner-modular-mind.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://zenpundit.blogspot.com/2006/09/autotelic-learner-modular-mind.html&lt;/a&gt;&lt;br /&gt; [2] &lt;a href=&quot;http://www.tdaxp.com/archive/2006/09/18/curriculum-development-with-thoughts-on-genetic-factors.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.tdaxp.com/archive/2006/09/18/curriculum-development-with-thoughts-on-genetic-factors.html&lt;/a&gt;&lt;/p&gt; ]]></description>
		<content:encoded><![CDATA[<p>Sean, thanks!  Just wait until part IV &#8212; that was the funnest one to write <img src='http://www.tdaxp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p> It&#39;s this series that led me to add an odd question of Mark [1], as well as put off replying to his comment [2]</p>
<p> [1] <a href="http://zenpundit.blogspot.com/2006/09/autotelic-learner-modular-mind.html" target="_blank" rel="nofollow">http://zenpundit.blogspot.com/2006/09/autotelic-learner-modular-mind.html</a><br /> [2] <a href="http://www.tdaxp.com/archive/2006/09/18/curriculum-development-with-thoughts-on-genetic-factors.html" target="_blank" rel="nofollow">http://www.tdaxp.com/archive/2006/09/18/curriculum-development-with-thoughts-on-genetic-factors.html</a></p>
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		<title>By: Sean </title>
		<link>http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html/comment-page-1#comment-14996</link>
		<dc:creator>Sean </dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description><![CDATA[ &lt;p&gt;looking back at your post [2] above, the most frustrating part of my Master&#039;s degree was the push for coverage of stuff that was never discussed in class or tested or written about or anything...&lt;/p&gt; ]]></description>
		<content:encoded><![CDATA[<p>looking back at your post [2] above, the most frustrating part of my Master&#39;s degree was the push for coverage of stuff that was never discussed in class or tested or written about or anything&#8230;</p>
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		<title>By: Dan tdaxp </title>
		<link>http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html/comment-page-1#comment-14997</link>
		<dc:creator>Dan tdaxp </dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tdaxp.com/archive/2006/09/30/classroom-democracy-part-i-a-parliament-of-scholars.html#comment-14997</guid>
		<description><![CDATA[ &lt;p&gt;Sean, I agree completely.  I was thinking the same thing today.  The amount of reading can destroy comprehension, which which makes that &quot;learning&quot; useless.  &lt;br /&gt; &lt;br /&gt; Fortunately my Computer Science Masters was free of that nonsense, as the program at USD focused on comprehension and application of concepts.&lt;br /&gt; &lt;br /&gt; The College Teaching seminar at UNL, where that point came up, is similarly a citadel of comprehension.  The readings are perfectly designed to drive the conversation.  Our professor really knows what she is doing.&lt;/p&gt; ]]></description>
		<content:encoded><![CDATA[<p>Sean, I agree completely.  I was thinking the same thing today.  The amount of reading can destroy comprehension, which which makes that &#8220;learning&#8221; useless.  </p>
<p> Fortunately my Computer Science Masters was free of that nonsense, as the program at USD focused on comprehension and application of concepts.</p>
<p> The College Teaching seminar at UNL, where that point came up, is similarly a citadel of comprehension.  The readings are perfectly designed to drive the conversation.  Our professor really knows what she is doing.</p>
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