Watched Indiana Jones and the Kingdom of the Crystal Skull yesterday. I had been hearing bad reviews of it for some time, with most debate focusing on whether or not it is worse than Indiana Jones and the Temple of Doom. The South Park satire finally gave me no choice but to watch.
Crystal Skull made me think of Oblivion, another piece of art that was the fourth in the series and much worse than the third. Their similarities do not end their. Both are lobatomoizations of what had come before: both Oblivion and Crystal Skull maintain the art direction and “world” of what had come before. But the logic is gone. The game preceeding Oblivion, Morrowind, presented players with a fully realized world where one could play for 100 hours, save the world, and never die. The movie preceding Crystal Skull, Indiana Jones and the Last Crusade, expertly mixed a romantic view of archaeology, a romantic view of Christian traditions, and a romantic view of European lore to tell a story of a father and son.
Crystal Skull is unfiarly panned for many elements which could have made an excelletn Indian Jones movies. Crystal Skull is set in the 1950s, so its use of an early Cold War mythos is fully appropraite. But nothing makes sense. It’s a Mummy movie that somehow stars Indiana Jones. Like Oblivion is a puzzle game that somehow takes place in Tamriel.
… are owed to Brendan of I Hate Linux. I visited him by the lakes of South Dakota today, and we had a wonderful time eating lunch, exploring the local university, and of course enjoying his gorgeous XBOX 360 – Westinghouse HDTV combo.
The Elder Scrolls IV: Oblivion
Particular, I enjoyed playing the fourth Elder Scrolls game — Oblivion. Elder Scrolls III (Morrowind) was stunning beautiful when I first played it, and it is the only game bought after the golden age of the mid 90s (which including Civilization II, Oregon Trail II, SimCity 2000) that I truly loved. I bought both expansion packs — Tribunal and Bloodmoon — and loved them as well. Oblivion, from what I saw on that beautiful display, is worth heir to the Elder Scrolls name.
Tthe XBOX 360 will allow consumers to enjoy such literary gems as The Elder Scrolls IV: Oblivion, at a fraction of the price a full computer would cost. The deep story, memorable quests, and allusions found through The Elder Scrolls series generally make it a mind-expanding game. I fondly remember the emotions I expected playing the previous game in the series, Morrowind, and expect the same nobility, awe, and wonder from Oblivion.
Additionally, one should ponder how the strong graphic realism of moder video games effect native technological learners.
If the gradual decrease in crime over the past many years is partially caused by the rise of violent electronic, what will the mass worldwide representation of The Elder Scrolls-style dreamscapes mean? Will they become more or less consequential than movies such as Lord of the Rings and Narnia, and can electronic entertainment truly be meaningful with book-form accompaniment? And to what extent will the “virtual texts” that populate the virtual literary world of The Elder Scrolls count as novels?
Further, we know that video games are good for children. They superempower creative thinking. What will be the effect of such learning in a pseudo-feudal-European environment?