Chapter III. Overview of Methods for Building a Simulation

Note: This is an excerpt from a draft of my thesis, A Computer Model of National Behavior. The introduction and table of contents
are also available

Chapter III. Overview of Methods for Building a Simulation

3.1 Introduction

The following sections overview different methods that were considered for this simulation. Ultimately, object-oriented programming, fuzzy logic, and genetic algorithms were accepted. Conversely, game theory, cellular automata, neural networks, and genetic programming were rejected. Lastly, the issue of simple and complicated data is discussed.

Computer Science Thesis Index

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