Tag Archives: xbox

Two eggs, one basket

Phil Jones doesn’t update it enough, but one of my favorite blogs is Platform Wars. Nowadays, two high profile platform wars are being fought in the living room:

  • Microsoft XBOX 360 v. Sony PlayStation 3
  • HD-DVD v. Sony BluRay

Sony’s PlayStation is behind the XBOX, partially because of the high price of inculding a BluRay disc palyer (the XBOX onl plays regular DVDs, though an HD-DVD add-in is available). However, the same thing that turns the PlayStation into an expensive game machine also means that, for those that buy it, it’s also a free BluRay machine: This has allowed Blu-Ray purchases double HD-DVD disc buys.

As The Economist says:

Why, then, have Blu-ray discs lately been outselling HD DVD versions by two to one? Because Sony cannily included a Blu-ray player in its latest video-game console, PlayStation 3. And while PS3 has not met expectations of selling 6m consoles in America, some 1.4m have nevertheless been snapped up since their launch last November. Market researchers reckon that most—90% by some reckoning—of Blu-ray discs are played on PS3 consoles.

If Sony’s big gamble pays off, including a BluRay player into the PlayStation will allow them to win the war against HD-DVD, and then (as all PlayStations will double as Blu-Ray players) allow them to seamlessly publish games in Blu-Ray format while Microsoft scrambles to think of something new. If it doesn’t work, however, Sony will be left with a uselessly expensive console on top of a re-run of the beta-max fiasco.

Interesting times!

The Beauty of the XBOX 360

Tthe will allow consumers to enjoy such literary gems as The Elder Scrolls IV: Oblivion, at a fraction of the price a full computer would cost. The deep story, memorable quests, and allusions found through The Elder Scrolls series generally make it a mind-expanding game. I fondly remember the emotions I expected playing the previous game in the series, Morrowind, and expect the same nobility, awe, and wonder from Oblivion.

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Additionally, one should ponder how the strong graphic realism of moder video games effect native technological learners.


If the gradual decrease in crime over the past many years is partially caused by the rise of violent electronic, what will the mass worldwide representation of The Elder Scrolls-style dreamscapes mean? Will they become more or less consequential than movies such as Lord of the Rings and Narnia, and can electronic entertainment truly be meaningful with book-form accompaniment? And to what extent will the “virtual texts” that populate the virtual literary world of The Elder Scrolls count as novels?

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Further, we know that video games are good for children. They superempower creative thinking. What will be the effect of such learning in a pseudo-feudal-European environment?

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